Requirements You are flanked by at least two enemies. If this Strike hits, you get a critical hit. Make a ranged weapon Strike. You are particularly swift at punishing foes who leave you openings. If you hit a target that is your size or smaller, that creature is flat-footed until the end of your current turn, and you can move it 5 feet toward you. When you activate it, you gain a +2 status bonus to saves against fear for 1 minute. Prerequisites: Bravery class feature, worshiper of Cayden Cailean. You play a dangerous game, seeking thrills and testing your skills, and likely don’t care much for any laws that happen to get in your way. When you hit a creature as part of an Attack of Opportunity, that creature becomes flat-footed until the start of your next turn. Roll damage only once and apply it to each creature you hit. These proficiencies are noted at the start of this class. You snap your free hand over to grip your weapon just long enough to add momentum and deliver a more powerful blow to your opponent. Make a Strike with the required weapon. When you make a Brutish Shove, you also Shove the target 5 feet on a failure. While the first feat must still be 8th level or lower, the second feat can be up to 14th level, and you can use the first feat to meet the prerequisites of the second feat. Boosting an ability score increases it by 1 if it’s already 18 or above, or by 2 if it starts out below 18. Make a melee Strike against each enemy within your melee reach. In addition to its other effects, this Strike gains the success and critical success effects of the Disarm action. You’re always ready to use your off-hand weapon to interfere with attacks against you. Extending your body to its limits, you attack an enemy that would normally be beyond your reach. If the weapon has the two-hand trait, you gain the benefit of that trait and a circumstance bonus to damage equal to the weapon’s number of damage dice. You make an attack to knock a foe off balance, then follow up immediately with a sweep to topple them. Filled with bravado and eccentric over-the-topisms, Swashbucklers are a common trope across popular culture. You may use your rage ability for 3 additional rounds per day. Critical Success The creature is unaffected. 1. Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG) Book of Beasts: Witch Codex (PF 1e) Aegis of Empires 4: Legend of the Burning Star (PF1) Lands of Theia; Arcforge Campaign Setting: What Lies Beyond This has no effect on a 19 if the result would be a failure. You swipe at your opponent and grab at them. If you’re wielding a two-handed melee weapon, you can ignore Trip’s requirement that you have a hand free. Acrobatics, Athletics, Deception, Medicine, Dueling Parry (2nd), Guardian’s Deflection (6th), Dueling Riposte (8th), Dueling Dance (12th), Stance Savant (14th). Your expertise enables you to knock away spells. Make a Leap, High Jump, or Long Jump and attempt one melee Strike at any point during your jump. At 3rd level and every 4 levels thereafter, you gain a general feat. Make two Strikes, one with each of your two melee weapons, each using your current multiple attack penalty. When using a ranged volley weapon while you are in this stance, you don’t take the penalty to your attack rolls from the volley trait. You bounce your weapon off one foe to strike another. When you roll a success on a Reflex save, you get a critical success instead. The circumstance bonus from the shield applies to your AC when you’re determining the outcome of the triggering attack. Make a Strike. | Here Be Monsters Make a Strike with a melee weapon, increasing your reach by 5 feet for that Strike. Find you intimidating until they get to know you—and maybe even after they get to know you. You excel at taking down the biggest enemy standing in your way. If you succeed, your opponent takes the effects of a successful spell attack roll for their own spell (or the effects of a critical success if your attack roll was a critical success). After your first shot singles out your opponent’s position, you direct another that ricochets around obstacles and strikes unerringly. 7 Sometimes the key to bravery is acting before you have time to be scared. When you critically succeed at a Will save against a foe’s ability, you gain a +1 status bonus to saves and a number of temporary Hit Points equal to half your level for 1 minute. On a critical success, the creature takes double damage and is flat-footed until the end of your next turn. With one hand free and a blade in the others, you are adept at foiling your opponents by way of misdirection, disarming strikes, and by always being ready for their clumsy attacks. If the Strike hits, you can move the target up to 10 feet into a space in your reach. Find you intimidating until they get to know you—and maybe even after they get to know you. When an enemy’s movement is compromised, you deliver a more deadly blow. You can bring your shield into place with hardly a thought. When you use Aggressive Block, you can choose whether the target is flat-footed or Shoved. Failure You deal damage to the target equal to the number of weapon damage dice, or that number + 2 if you’re wielding the weapon in two hands. He strongly believed that no man should hold power over another, and went so far as to leave jobs unfinished rather than violate his principles. Sometimes they wear their divinity right on their sleeves and other times it’s more subtle. The Strike gains the following failure effect. Critical Failure The creature is stunned 3. You must satisfy any prerequisites before taking the feat. You Step and then make a ranged Strike with the required weapon. You attack all nearby adversaries. On the triggering save, if the outcome of your roll is a failure, you get a success instead or … This page is a collection of all known deities, sorted by type (major, minor, etc) and alignment.It is intended to be a quick reference for those looking to browse all canon deities in the Pathfinder campaign setting.. I look here for the first time in a while, and of course you're the one making the first brew for Pathfinder 2e . Make a Strike with the required weapon. Have little patience for puzzles or problems that require detailed logic or study. 8 Per week of close association. Army Examples + An entry marked with this has additional sections within it. 1: Races of Nature Unleashed (PF2), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder Second Edition), Legendary Planet Player's Guide (Pathfinder Second Edition), Ancestry and background, initial proficiencies, attack of opportunity, fighter feat, shield block, Ability boosts, ancestry feat, fighter weapon mastery, skill increase, Battlefield surveyor, general feat, skill increase, weapon specialization, Armor expertise, fighter expertise, general feat, skill increase, Ancestry feat, skill increase, weapon legend, Ability boosts, evasion, general feat, greater weapon specialization, improved flexibility, skill increase, Ancestry feat, armor mastery, skill increase, General feat, skill increase, versatile legend. When you Strike with a weapon or unarmed attack for which you have legendary proficiency, you critically succeed if you roll a 19 on the die as long as that result is a success. Griffons are regal beasts revered as symbols of freedom and strength in many cultures. You’ve studied the art of wielding an advanced weapon. Failure Your attack deals any damage it would have dealt on a hit, excluding all damage dice. 51 … Each attack counts toward your multiple attack penalty, but do not increase your penalty until you have made all your attacks. $ Improved Bravery Feat - Gain your bonus on all mind effecting effects not just fear. Make two Strikes, each against a separate target and with a –2 penalty. You can dash your foe to the ground with a single blow. You make a controlled attack, fully accounting for your momentum. | 13th Age SRD While the first feat must still be 8th level or lower, the second feat can be up to 14th level, and the third feat can be up to 18th level. FREE Shipping. When you make your daily preparations, you gain one fighter feat of 8th level or lower that you don’t already have. You increase your maximum number of HP by this number at 1st level and every level thereafter. Your skill with weapons lets you attack swiftly at all times. You don’t have to attempt a flat check to hit a concealed creature, and you have to succeed at only a DC 5 flat check to target a hidden creature. While you are in this stance, you constantly have your shield raised as if you’d used the Raise a Shield action, as long as you meet that action’s requirements. Make a Strike while keeping one hand free. You can add an additional action to Double Shot to make three ranged Strikes instead of two. Your thoughts and instincts are clouded. Failure This attack does not count toward your multiple attack penalty. If you’re using a weapon with the sweep trait, its modifier applies to all your Swipe attacks. Make a melee Strike. Barbarians are fantastic choices for frontline combat. Make a melee Strike. Fighting for honor, greed, loyalty, or simply the thrill of battle, you are an undisputed master of weaponry and combat techniques. You push back as you block the attack, knocking your foe away or off balance. You use your foes’ openings to expose even greater weaknesses. If you know techniques you no longer favor, you might train yourself in new ones. 247 Army (Colossal) (XP 6,400) N Colossal army of humans (fighter 2) You can use the Aid action with a ranged weapon you wield. Make a ranged weapon Strike. Both attacks count toward your multiple attack penalty, but the penalty doesn’t increase until after you’ve made both of them. You drive your piercing weapon into an imperceptible foe, revealing its location to your allies. Using a two-handed weapon, you push your foes about the battlefield and deal grievous wounds. You must meet all of the feats’ prerequisites. | OGN Articles You can’t trade out limited-use abilities that you’ve already used, such as Determination. You shoot twice in blindingly fast succession. You Release the weapon, and it becomes lodged in the target. This doesn’t remove any Hit Point damage normally dealt by the spell or condition, and it doesn’t prevent the spell or debilitating effect from affecting other allies or the environment around you. Requirements You are wielding only a single one-handed melee weapon and have your other hand or hands free. When a creature you Shove has to stop moving because it would hit an object, it takes damage equal to your Strength modifier (minimum 1). Make a melee Strike. You strike with unmatched accuracy and use specialized combat techniques. You gain the armor specialization effects of medium and heavy armor. This follows the forced movement rules. Your shots become nimble and deadly. When you have a shield raised, you can use your Shield Block reaction when an attack is made against an ally adjacent to you. Make a melee Strike. Increase the distance you Shove your opponent with Aggressive Block or Brutish Shove to 10 feet on a success or 20 feet on a critical success. You use your shield to push the triggering creature, either automatically Shoving it 5 feet or causing it to become flat-footed until the start of your next turn. The slightest distraction can provoke your wrath, and you’re prepared to foil enemies’ actions. The appearance of the Kellid people is sculpted by the landscape in which they have to survive. An. Having faced countless foes and the chaos of battle, you have learned how to stand strong in the face of fear and keep on fighting. You take aim to pick off nearby enemies quickly. This small medallion is shaped like a shield. Both Strikes must have the same target. Immediately after the Strike, you fall to the ground if you’re in the air, even if you haven’t reached the maximum distance of your jump. At 1st level you gain a number of proficiencies that represent your basic training. 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